Most units in the Chaos Daemons army owe their allegiance to one of the four Chaos Gods: Khorne, Tzeentch, Nurgle, and Slaanesh. When exiting combat you get a 3d6" move, even if you're a footslogging Daemon Prince. I was experimenting with some Contrast Paints and my next squad of Daemonettes of Slaanesh and had such a great result really easily I thought I'd do it again but share the step by step. Fluxmasters saw limited play before their small points bump in CA19, and I’m not sure they’re still worth it afterward unless your strategy has you all-in on screamers. With the added boost of a Herald and the ability to Advance and Charge in a pure Slaanesh detachment, Seekers can be an incredibly fast, relatively cheap (15ppm) melee unit that can help tie up enemy units early by having a 24-25” threat range on T1. Rotigus recently dropped 35 points in Chapter Approved 2019 and while that’s an interesting sentiment, it’s not really enough to make him playable. So your choice becomes to deploy your units somewhere safe and then foot-slog through a hail of fire to charge your enemy, or to rick the scatter and deploy within 12" of your enemy, take a turn of shooting damage and THEN get your charge. Kairos is neat but still a bit too expensive for how fragile he is. inkl. Tougher than a Poxbringer, and with more wounds, but without the Poxbringer’s +1 Strength aura. Fiends of Slaanesh - your go-to Elite choice, Fiends are another high-initiative high-attacks choice. That leaves the major value of the Enrapturess as the perils on any doubles ability, which when combined with the Daemonic Possession Stratagem can really wreck an opposing psyker but won’t happen reliably enough to be worth banking on. You could use these models as a substitute for whatever you want, but I've listed them below in the way I have used them throughout … They'll play … The Exalted Seeker Chariot makes your Herald targetable with 12 Wounds, and so is actively detrimental in most cases. The Army Lists are: Slaanesh Daemons ++ Battalion Detachment ++ Chaos Allegiance: Slaanesh + HQ + Exalted Keeper of Secrets: Warlord- Bewitching Aura, Relic- Jewel of Excess, Shining Aegis, Powers- Cacophonic Choir, Hysterical Frenzy, Exalted Abilities- Random. These guys are glass cannons, but they’re very good glass cannons. Your army is not tough, and the ability to choose your combats is amazing (you'll only fail to Hit and Run on a 6), but the real bonus from this is the length of the Hit and Run move. Better than most fortifications by virtue of being summonable via Daemonic Ritual (so it doesn’t cost you an entire detachment slot to use) but it’s still 100 points better spent elsewhere. These disciplines are pretty good, and each one has some good powers worth using. Even with the points drop in Chapter Approved 2018, they aren’t worth it. We got a peak at the first successful list running Be’lakor at the Caledonian Uprising in January, and expect to see him show up more throughout the year. You have very little access to heavy weapons of any kind, and volume of attacks can only do so much. Chaos Daemons Army Hello! That said, it’s abilities are pretty nice and it creates a lot of cross-faction synergies with things like Obliterators, which really like the ability to get +2 to their saves in an environment riddled with AP-2 shooting. All told, its stats are tasty as hell, but the Epitome’s main strengths lay in its Psychic shenanigans and the Horrible Fascination rule. This isn’t quite as devastating as it used to be, but it’s still very nasty, and can be a solid way to protect your horde if Conceal won’t do the trick. Lore of Slaanesh . The first iitem was a rather easy to handle. They needed a points drop in Chapter Approved 2019 and didn’t get one. It’s mediocre, and doesn’t really do enough to merit taking. They are your only objective holders, and slower than a lot of your army, but they can still put up a bit of a fight. Of course, if it all goes hermaphrodite tits up and you get the wrong half of the army, they can always lurk at the back for a turn or so until the fast guys start to land and tie up dangerous things. Fast little Flying melee units that finally got new models in Warcry of all things, Furies can at least dole out 2 attacks each at S4 and generally want to be devoted to Khorne so they can benefit from Unstoppable Ferocity. And while matched play rules prevent you from running four, the good news is you can always toss in Salaxi Helbane for a fourth. You can raise some real eyebrows with a unit of 12 deep striking onto the table and throwing out the Banner of Blood charge. As ever, if you think we’ve missed anything, or got anything wrong, or just wanna toss out list ideas and comments, drop us a note in the comments below or hit us up at contact@goonhammer.com or over on our Facebook Page, and we’ll do our best to respond. Not a first or second pick unit but hardly the trashiest thing either. This lot contains a mix of models from Games Workshop, Creature Caster, Raging Heroes, and Hordes for a truly excessive display of the Dark Prince's glory. Slaanesh She Who Thirsts is turning up the dial of excess with a bunch of treats for their followers. Through gilded halls and exotic debauches, Slaanesh’s daemons found their way in. The other challenge is that Syll’Esske’s 4+ armor save and 5+ invulnerable saves aren’t great, but as an 8-Wound character, you can protect them from enemy fire using the character rules. Their Locus of Khorne aura is very useful for buffing Bloodletter bombs and their upgraded swords are great. Or you can take more than 20 to buy yourself some insurance, but that’ll cost you an extra CP. He’s a little more survivable than the average Daemon Prince as well, with the ability to re-roll all failed saves, which makes his 5+ re-rolled invulnerable save slightly better than a 4+ (he’ll save about 56 percent of the time). At only 3 Toughness, they’ll die quickly if something gets a chance to shoot at them or retaliate, so the goal is to treat them like a bullet and throw them into a Bloodletter bomb (we’ll talk more about Bloodletter bombs later). The Skull Cannon has a battle cannon that ignores cover on a fairly tough platform that won’t fold immediately in combat. This list, which Asa piloted to 3rd place at the Renegade Open event late last year, runs monofaction Slaaneshi Daemons to great effect. A standard Daemon army is good in close combat and pretty much nothing else. It is supplied in 63 plastic components, and comes with 3 x 75mm oval bases. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. He’s also got a different aura, giving +1 to hit rolls for friendly BLOODLETTER units within 8”. This means you can do both, land them in cover or away from rapid fire and still be pretty sure of charging something next turn. Then use your Khorne dogs to harass their cheaper, objective-holding units. When given a Daemonic Icon and paired with a Sloppity Bilepiper, they also had a fair chance of getting back Plaguebearers at the end of a turn as well. Aura of Acquiescence (1CP): Pick a Slaanesh Daemon unit at the beginning of any Fight phase; enemy units within 6" get -1 attack(to a minimum of 1, sadly). Most of the daemon units had multiple names given to them in lore. Note that, despite the wording on Stratagems to refer to CHAOS DAEMON units, it has been ruled via FAQ that you cannot target other factions’ daemons (such as Thousand Sons Daemon Princes or Myphitic Blight-Haulers) with these stratagems. Daemon Princes are the core HQ choice in the Chaos Daemons army. NOK 0,00 By far the most useful of the three herald varieties, clocking in as the cheapest HQ you can take for a Khorne army. But with Chapter Approved 2019, Belakor dropped a whopping 40 points down to a much more palatable 200 and suddenly it’s worth looking at him as a Daemon Prince replacement in lists, especially now that he only costs 5 points more than a double-talons Thousand Sons Winged Daemon Prince. And the things on top of the buildings are often the things you want to tie up early in the game. The list features the possessed bomb with extra seasonings and different spices. A big Daemon vehicle that can spit D6 S8, AP-2 3-Damage shots, these aren’t as accurate as the Skull Cannon (hitting on 5+ when moving), aren’t as strong in combat as a Daemon Prince or Bloodthirster (they also have a WS of 4+), and they can’t be protected like a Daemon Prince. The Army Lists are: Daemons of Slaanesh ++ Battalion Detachment ++ Daemonic Allegiance: Slaanesh + HQ + Keeper of Secrets: Warlord – Celerity of Slaanesh, Relic- Jewel of Excess, Exalted- Random, Shining Aegis, Powers- Hysterical Frenzy, Symphony of Pain. Hell, pretty much every Slaanesh gift is useful on these, and by NOT taking wings, you can probably justify all of them...! It’s just awful. In a Tzeentch-heavy army going hard on Horrors and buffs for him he might be a good add-on to give you extra firepower, but at 50 points per model he’s just not doing enough, especially once you start moving and taking on a -1 to your to hit rolls for the heavy firing mode. Each Chaos God has a greater daemon that essentially acts as the largest, most impressive daemon in that god’s arsenal (though there’s a special character variant of each as well, and those are generally stronger). Finally, Syll’Esske also has the DAEMONETTE keyword, which is relevant if you’re running the Masque. Gnarlmaws have a good set of abilities but this edition just doesn’t allow them to be workable in competitive play. They make excellent melee combatants, and you’ll typically want to give them wings so they can move where they’re needed and jump over screens to charge enemies. However, as with the Lord Discordant, the Keeper of Secrets is powerful enough, fast enough and, following the Chapter Approved 2019 balance update, cheap enough to more than make up for that fragility. Pavane of Slaanesh - this can be fun, but if of limited use. With a 5-point drop in cost in Chapter Approved 2019, Flamers may have gone from “too expensive” to “borderline” with some use in the right armies. For sale is an army of Slaanesh Daemons, assembled and in various stages of being painted. 5 Seekers of Slaanesh NOS. Pick a point within 12" of the caster that is visible to them. ​Asa Carlson's Slaanesh Daemons List - Click to Expand++ Supreme Command Detachment +1CP (Chaos – Daemons) [39 PL, 750pts] ++ + No Force Org Slot + Chaos Allegiance: Slaanesh+ HQ + Keeper of Secrets [13 PL, 250pts]: Delightful Agonies, Shining aegis, Symphony of Pain, Warlord Keeper of Secrets [13 PL, 250pts]: Shining aegis Keeper of Secrets [13 PL, 250pts]: Shining aegis++ Battalion Detachment +5CP (Chaos – Daemons) [72 PL, 1,250pts] ++ Chaos Allegiance: Slaanesh+ HQ + Shalaxi Helbane [14 PL, 270pts]: Shining aegis The Contorted Epitome [10 PL, 195pts]: Hysterical Frenzy, Phantasmagoria, The Forbidden Gem+ Troops + Daemonettes [8 PL, 88pts]: Alluress, 12x Daemonette, Instrument of Chaos Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette+ Elites + Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend+ Fast Attack + Seekers [20 PL, 325pts]: Daemonic Icon, Heartseeker, Instrument of Chaos, 19x Seeker Menelik Eriksson’s Possessed Bomb Chaos ArmyThis list, which Menelik piloted to a 5-1 finish at the Defcon event in January, showcases the current flavor of Chaos in the meta right now. They have the fantastic 24" charge range, and two wound each, but they're not THAT tough. As monofaction armies, they fare worse; Chaos Daemons have a lot of interesting tricks that can help them close the gap with shootier armies, but many of those tricks can be shut down by modern marine armies, and Daemons will struggle with a lack of ranged attacks in games where they aren’t able to close distances and disrupt enemy plans early. And if you want to go all in with Slaanesh, I’m sure these heavily armored units will make a great addition with a combined Slaanesh Daemon army. Traditionally, the Chaos Daemons version of the Daemon Princes have been overshadowed in competitive play by their Heretic Astartes Cousins: Aside from the Daemon Prince of Khorne, who we’ll discuss below, Chaos Space Marines, Thousand Sons, and Death Guard tend to have better Daemon Prince options than the Daemons book. Ultimately, these aren’t as good overall as the Contorted Epitome, another source of this effect but their ability is more reliable against non-flying targets, and having the ability to deploy it in multiple places at once adds a lot of value. Seekers of Slaanesh - for when you don't have the money for Fiends. I would have been on board with taking these and suggested they might even be undervalued, but despite a year of almost no tournament play in top lists, they got a +20 point increase in CA19, making them only 5 points cheaper than a Daemon Prince with Wings. Now, everything ELSE in the army has Fleet too - particularly Seekers and Fiends, which gives them an effective charge range of 19" to 24" every turn. To take an army which ALREADY has quite a restrictive play style and restrict yourself even further by taking only the most fragile units. At 100 points, this thing is a steal. The Spoilpox Scrivener boosts the movement of nearby Plaguebearers by 2″ and gives them +1 to hit, plus extra attacks on rolls of a 7+. Now she is forced to dance through the mortal and immortal worlds for eternity. Karanak’s ability to deny two powers per turn combined with his mobility makes him a useful deterrent, and he’s not bad in combat. Chaos Daemons don’t have a ton of complicated army-wide special rules, but they make up for it with a lot of complicated special rules on individual units. The only unaligned named HQ in Codex: Chaos Daemons, Be’lakor is basically a unique Daemon Prince who comes with a very, very good sword (S+1, AP-5, 3 Damage), Wings and a 14″ movement, 6 Attacks, and the ability to cast two powers per phase (though the powers he knows come from a stripped-down version of the Dark Hereticus discipline), plus an aura that gives re-rolls on hit rolls of 1 to all friendly Daemons within 6″. The Army Lists are: Daemons of Slaanesh ++ Battalion Detachment ++ Daemonic Allegiance: Slaanesh + HQ + Keeper of Secrets: Warlord – Celerity of Slaanesh, Relic- Jewel of Excess, Exalted- Random, Shining Aegis, Powers- Hysterical Frenzy, Symphony of Pain. The only upsides are that it’s unkillable and can be used as a movement blocker in a pinch, or to buff deep-striking Bloodletters or Bloodcrushers. Gorging on their prey’s emotions, Daemonettes rake their talons through the stoutest armour. Even Phantasmagoria, which would normally be a marginal effect at best, has real value on a Contorted Epitome. Nurgle only gets 3, because the followers of Nurgle can’t have nice things. Asa’s got three Keepers of Secrets plus Shalaxi Helbane to run up the board, acting in a similar fashion to Lords Discordant in the marine build, and the Fiends and Contorted Epitome help tie units up in combat once they arrive. Condition is Used. 2. Which order you choose to attack in is probably the most important thing to consider in-game. If you’re going to play with the denizens of the warp, there are a few strategies and tricks you should be aware of. Useful as a sacrifical unit for the first wave, and a little bit deadlier if you put a mounted Herald in the unit, but for the massive point increase this gives, I'd just accept that they are going to die and throw them at something as soon as you can. Land everything else and advance once the biggest threats are taken out by your first wave fast stuff and monstrous creatures. ekskl.frakt. Note that on the charge, these guys are S7. I'd usually take two if I possibly can, always with Soporific Musk. It’s got some nasty disruption in the form of the two units of Fiends, as well as the ability to lock down enemy units, trapping them in melee combat with the Fiends and the Contorted Epitome. The biggest problem is that they’re all 10+ wounds, making them immediately targetable. The Hellflayer is interesting in that it gives itself S10 attacks, but the high variance on the number of attacks you’ll get prevents it from being a worthwhile investment. Sold as seen. Basically a Changecaster on a Disc. 5 Seekers of Slaanesh . Nurgle’s discipline has the best powers for cross-faction synergy. This is the single greatest bonus to your army, and you need to use it well. The best-named unit in the entire game, the Sloppity Bilepiper was a must-include in Plaguebearer-heavy armies for his ability to allow nearby Nurgle Daemon units to roll 2D6 and drop the highest when making morale tests, substantially increasing the odds of rolling a 1 and getting back D6 Plaguebearers after a rough round of shooting. Large squads of 20-30 Pink Horrors supported by a a Herald of Tzeentch and a Daemon Prince with the Daemonspark Warlord Trait can dish out a ton of damage, throwing out S4 shots with +1 to Wound and re-rolling 1s to hit. You have very little access to heavy weapons of any kind, and volume of attacks can only do so much. There's also a lot to be said for using hit and run to 'soften up' enemies in sequence, leaving big dangerous units crippled and able to be mopped up by following squads of Daemonettes. If you choose your deployment right, you can land MILES away from any dangerous units and still get to charge them next turn. He has shades of it, with his base number of attacks increasing the further down the damage brackets he goes, but it’s a pale imitation of the hilarious levels of murder that AoS Skarbrand can achieve when brought to low health. 5 Converted Daemonettes with wings . Note that they can’t manifest something that has already been cast or attempted, so you ideally want to use their random cast before any other psykers in your army start making decisions. That didn't really work in 8th Edition, which revolved competitively about bringing brutal shooting and consistently holding a limited number of objectives. Other abilities such as auras and unit abilities affect Daemons from other books, though. The Lord of Change can be a nasty combatant with a Staff of Tzeentch, but you’ll never get the Spawns out of it in Matched Play and frankly the Lord of Change isn’t good enough at fighting to turn down the ability to cast Smite at 30″. And with WS 4+, that’s not a good comparison. I would assume that the Daughters of Khaine are pretty good at the moment, having just gotten new models and stuff, but I know a lot less about Daemons of Slaanesh. I'd recommend squads of at LEAST 15 if you want them to get into the fighting, preferably 20. This unit always fight first in the Fight phase, even if it didn’t charge. At first glance, the Keeper of Secrets appears to be hampered by having 16 Wounds and thus being targetable. Quick. The Masque. Do you find shooting in Warhammer 40,000 to be kind of a chore, and wish armies spent more time mangling things in melee combat? They’re just not efficiently costed, and are only going to show up in casual lists, even buffing Bloodcrushers (since Bloodmasters buff Bloodcrushers just as effectively). His one cute trick is combo-ing with a unit with FLY to trap Flyers that can’t hover in combat, and then kill them when they fail their Fall Back attempts and are unable to move their minimum distance. This is one of Slaanesh’s very best tools, and has seen a lot of tournament play, so make sure you get one! Now Slaanesh has leadership represented in the Daemons of Chaos army list. I like that I can use them in AOS and 40k so a dual purpose army seems good. "To say that a planet that has been lost to the Warp is horrifying is a severe understatement. They’re not great, but they aren’t terrible, either. Bloodletters on Juggernauts. Shipped with USPS First Class. And the third is that until, recently, he cost 240 points. Tactica: Daemons of Slaanesh The Core. At 54 points per 3-base unit, Nurglings are among the cheapest Troops choices Chaos Daemons have and while Brimstone Horrors may be cheaper, Nurglings are much harder to kill and are better for taking/holding objectives, so they’ve quickly become the detachment fillers of choice as Plaguebeaers have seen less play post-Chapter Approved 2019. The best use I've found is as Pavane platforms, Icon platforms, or mounted as an additional first-wave unit for holding up the enemy gun-line. Cast Miasma of Pestilence on the unit to give them -2 to be hit and watch them be an incredibly difficult to kill, making them useful for scoring 4-point turns in the ITC format where Kill More is a primary objective. Heralds essentially come in three varieties: Bloodmasters, your bog-standard Heralds, Skullmasters, your Heralds on Juggernauts, and Blood  Thrones, your Heralds on a Chariot.

Horrific nightmares given bestial shape, Fiends of Slaanesh emit a harsh, trilling call as they race towards their prey. Chaos Daemons’ warlord traits are split across the four Chaos Gods, so a given Chaos Character will have access to six traits that correspond to the god they are dedicated to. Taken on its own, this all seems pretty good, but Be’lakor’s got three knocks against him: The first is that he can’t take a Warlord Trait from the Codex, which caps his power a bit (if he is your warlord, your options are the ones in the basic rulebook, so enjoy +1 Attack on charges). Slaanesh armies are spoiled for choice when it comes to HQ choices. Daemons of Slaanesh: Fiends Product Description This kit builds 3 Fiends of Slaanesh, and includes options to turn one of them into a Blissbringer. You can improve his longevity by giving him the Impossible Robe relic, getting him to a 3+ invulnerable save naturally (though I’d advise against using the robe’s ability to re-roll a save until failing won’t matter). This means that your charge range is a minimum of 13" and a maximum of 18". 2,800+ Points (using 9th Edition points) of Slaanesh Daemons for either Warhammer 40k (or Age of Sigmar). Six fiends can charge 24" a turn and inflict 36 S5 rending attacks. The only version of the Bloodthirster you should even consider in a competitive setting is the Bloodthirster of Insensate Rage, whose Great Axe gives him the ability to do some real damage to either big targets or hordes with 7 S16 or 14 S8 attacks on the charge if you’re at half health or better (as well as a chance to score extra hits on 6s). Confessor Berenice Chartrand, Manifestations of the Fallen A Daemon World is a planet twisted and corrupted by the power of Chaos and the Warp after being trapped in a prolonged Warp rift. mva. As a result, Slaanesh Daemon armies are better off running multiple smaller squads of Daemonettes to fill out detachments rather than taking a large blob. They'll play … It was a bit of an odd choice, given that the Masque has only seen limited competitive play. You’ll probably want to run him with the Armor of Scorn if you do this to up his survivability against mortal wounds and anti-tank firepower, but keeping him as cheap as possible is also an option. Being able to pop off S9 AP-4 D3 damage shots at 18″ isn’t too bad, but it’s not quite good enough as your army’s only shooting options, either. Fiends are fast (14” Movement) melee fighters that come with 4 Attacks each and come with 2 incredibly destructive auras: The first is Disruptive Song, which gives enemy Psykers -1 to their Psychic tests within 12”, and the second is Soporific Musk, which stops units within 1” from Falling Back unless they can FLY. Warhammer 40k Daemons of Slaanesh Army - Painted to good tabletop standard. Though again, this is less useful now that Plaguebearers cost 8 points per model. Now she is forced to dance through the mortal and immortal worlds for eternity. It's fast, it's graceful, it's got lots and lots of boobs (and yes, we all know that was the REAL reason) and it's quite often described as a 'glass hammer' but there are a few simple tricks that allow you to win with it, and once you get the hang of it, it can be a really fun army. Use these tactics at your own risk! Save the Plague Toads of Nurgle which, for a short time, were insanely undercosted units, the Forge World options for a daemons army are all more flavorful than good, being primarily composed of special character Daemon Princes and Greater Daemons that cost a too many points to ever be worth taking. The Enrapturess doesn’t really do much for Slaanesh strategies; the vanilla +1 Strength aura is arguably more helpful when you’re running Daemonettes or Possessed, and while the option of resurrecting dead Obliterators in a soup list is tantalizing, it’s tricky to set up as you are probably deep striking them, sometimes away from your main force, and it relies on your opponent failing to wipe the squad. Heralds are going to be essential to buff your forces. Keeping as much out of range of his guns until YOU decide to charge gives you back control of the game. See more ideas about Chaos daemons, Warhammer, Warhammer fantasy. Slaanesh: Slaanesh is my jam. The Imperial army returned to Ostland and Ostermark and slaughtered the Beastmen, cleansing the land of their stain. Bigger and tougher, but it’s only got 6” Movement. The Gnarlmaw has some good abilities that make it potentially worth having around. As most of Slaanesh new things - this thing is an AOE, so it can affect multiple units. The big issue is that with only 3 Strength, even with Herald support they just aren’t particularly good at taking out medium or heavy infantry. Please check the photo's to see what you are bidding on. Available at no matched play points to all Slaanesh armies in Warhammer Age of Sigmar, the Fane of Slaanesh is a key tactical lynchpin in your army. The fact that their attacks and WS degrade as they take damage just adds insult to injury – why couldn’t they at least have their Attacks increase with damage, similar to some Chaos Space Marine vehicles? So if you’re playing a soup army, we’d suggest looking at those options first. OK maybe there’s one exception. Slaanesh’s Golden Host has returned! If you're going mono-Slaanesh, you basically have three (maybe four) choices for heavy hitters. We look forward to updating it in a few months when Psychic Awakening: Engine War releases and gives Daemons all kinds of cool new tricks. The Infernal Enrapturess is a key support character for a Slaanesh army. The sheer amount of bullshit you can pull with the Possessed themselves really is something to behold, and this list is incredibly difficult to put together an effective counter for. Nurglings are amazing. But you rarely see them in competitive lists, because the Daemon Prince options for Chaos Space Marines, Thousand Sons, and Death Guard tend to be better and have better options. Shipped with USPS First Class. Though less useful than they used to be pre-points increase, the idea here is still sound: Squads of 30 Plaguebeaerers with a Poxbringer and a Sloppity Bilepiper, plus a Spoilpox Scrivener if you’re really trying to go hard. Kairos gives you an extra D3 Command Points if he’s your warlord, but Tyrant in the Warp is a bad enough trait that you’re likely better off making something else your warlord. The weakness of Slaanesh Daemons is their low strength. I take as many as possible and get them on the table as soon as possible. Deep Striking melee options sound good on paper until you remember that Alpha Legion can also prevent them coming in within 12” with the Scrambled Coordinates stratagem, and the sheer brick wall of resilience that a buffed-up unit represents will give even stuff like Shining Spears or GSC Acolytes pause, and comfortably butcher a lot of stuff on the fight back if you come at them and metaphorically miss. At 50 points apiece, Heralds of Slaanesh are a solid addition to a Daemons army looking to fill out a detachment, because they are literally the cheapest HQ option a Daemons army can take. Fiends of Slaanesh are deadly combatants who excel at cutting down larger foes. Warhammer Daemons Of Slaanesh/Hedonites Of Slaanesh Army. For sale is an army of Slaanesh Daemons, assembled and in various stages of being painted. Fresh off a 5 point-per-model drop in Chapter Approved 2019, Screamers haven’t seen much competitive play but that may change. 2,800+ Points (using 9th Edition points) of Slaanesh Daemons for either Warhammer 40k (or Age of Sigmar). Syll’Esske’s biggest unique factor is the ability to fight twice every turn, once with each of its two weapons (the Axe of Dominion hits at S8 AP-3, 3 Damage, while the Scourging whip hits at S5, AP-1, 1 Damage and makes D3 hit rolls instead of 1 for each attack. As ever, if you think we’ve missed anything, or got anything wrong, or just wanna toss out list ideas and comments, drop us a note in the comments below or hit us up at contact@goonhammer.com or over on our Facebook Page, and we’ll do our best to respond.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, Specialist Detachment: Daemonkin Ritualists, HQ: Dark Apostle + 2x Disciples HQ: Dark Apostle + 2x Disciples HQ: Master of Possession Elites: Possessed x19 w/Mark of Nurgle, HQ: Ahriman HQ: Daemon Prince of Tzeentch w/Wings, Talons HQ: Daemon Prince of Tzeentch w/Wings, Talons, HQ: Poxbringer HQ: Poxbringer HQ: The Contorted Epitome, Warlord, Troops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3. These are essentially auras that improve nearby units, increasing the value of Daemon army HQ choices. The Great Unclean One is a potent psyker, and has a fun way to use the Bileblade to improve his cast chances, and he’s very strong in melee combat considering his cost (the challenge is, of course, getting him there). Fiends dropped an additional 5 points per model in Chapter Approved 2019, turning a unit that already had some solid upside into one worth real consideration. The special character Great Unclean One. WARNING: This Tactica article is based on the old Daemon book. Plague Drones are tough flying units with 4 wounds apiece and the ability to do some nasty attacks thanks to the 4 attacks each they get from their mounts, which are 2 damage each and re-roll failed wound rolls. Though you’ll probably want to use Warp Surge to keep them alive through shooting phases. The Masque is worth considering in a Daemonette-heavy list (note that this includes Seekers, Syll’Esske, and the Contorted Epitome) but less valuable than a standard Herald elsewhere. The second item was easy as well. Skullmasters are the Juggernaut variety of Herald. Hvis du handler for 2000 kroner mer, får du fri frakt!. Otherwise, the Masque is a so-so fighter itself and lacks the +1 Strength aura. The second is that he breaks monogod detachment rules for loci for every god. The only Slaanesh HQ to see a points increase in Chapter Approved 2019, the Masque increased by 13 points. So I worked up a list. As always, a guide like this represents a time and place. Although the Epitome works great in a Slaanesh Daemons detachment, it also fits fine into a mixed Daemons list owing to its ability to cast and dispel two powers per turn with a +1 to cast and dispel. This isn’t quite as devastating as it used to be, but it’s still very nasty, and can be a solid way to protect your horde if Conceal won’t do the trick. While Daemons aren’t the dominant force they used to be, they’re still a common part of Chaos Soup lists, where adding a Daemons Battalion for cheap CP and access to stratagems can be a major asset. This calls for large Possessed Bombs, big squads of Possessed using buffs from multiple Daemons, Apostles, and the Specialist detachment to turn them into something truly frightening. Post-CA19, they’ve gone up 13 points per model and while they aren’t as aggressively costed, they’re still worth considering in a Daemons army relying on psychic powers for ranged damage or if you’re going hard on a strategy revolving around Horrors and/or Flamers. In practice, this means that the Changeling has the best profile and melee weapon of any INFANTRY model within 1″ of it, making it potentially the most dangerous unit in the game when it comes to Heroic Interventions. One Masque of Slaanesh. Think of these as a sort of subfaction, in that most auras, stratagems, and abilities, as well as several detachment bonuses, will only work for Daemons of a specific Allegiance. Heralds - given that Daemonettes just aren't that tough to begin with, I don't find that Heralds are really worth including. It's also 30pts cheaper than Daemonic Flight, the only other way to speed up your Princes. We look forward to updating it in a few months when Psychic Awakening: Engine War releases and gives Daemons all kinds of cool new tricks. At first glance, the Contorted Epitome looks like a weird variant on the Herald of Slaanesh. You’ve got 12 CP to work with after you buy the Rapturous Standard for your Seekers, and the Daemonettes can sit on objectives while the rest of the army goes to work. Syll’Esske, the Vengeful Allegiance: Powers- Delightful Agonies, Symphony of Pain The Changeling’s core abilities are the Locus of Transmogrification, which gives Tzeentch Daemons within 9″ (great range) the incredibly useful ability to ignore wounds on a 6+, and the ability to copy any unit and weapon within 1″ of it in the Fight phase via the Formless Horror rule and The Trickster’s Staff. Free shipping for many products! With its 20-point points drop in Chapter Approved 2019, it may even be worth a second look, though at 240-250 points, it’s still a hefty investment. Skull Cannon has a battle Cannon that ignores cover on a fairly tough platform that won ’ t really enough! Exiting combat you get a 3d6 '' move, even if it didn ’ t have nice things 12... Flamer riding on a pair of Screamers gnarlmaws have a good comparison or the youngest of the game better running... Slaanesh 's infernal choir, towards whom the Dark Prince are a who. 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'' a turn and inflict 36 S5 rending attacks extra CP Daemons from other books,.. Artwork Credit: fantasy Flight Games ) Slaanesh is a Slaanesh Daemon army is a horde! Rotigus is also a capable caster, and this one is no exception only way. Access to heavy weapons of any Slaanesh army is good in close combat and pretty nothing., even those large tamplates wo n't make a significant dent in fight!
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